<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: IDEA-ALTER Game Framework Acronym</title>
	<atom:link href="http://williamjones.info/idea-alter-game-framework-acronym/feed/" rel="self" type="application/rss+xml" />
	<link>http://williamjones.info/idea-alter-game-framework-acronym/</link>
	<description>Exploring Technology, Business, and other Items of Interest</description>
	<lastBuildDate>Sat, 24 Jan 2009 12:48:05 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.2</generator>
	<item>
		<title>By: vicent</title>
		<link>http://williamjones.info/idea-alter-game-framework-acronym/comment-page-1/#comment-2467</link>
		<dc:creator>vicent</dc:creator>
		<pubDate>Sat, 24 Jan 2009 12:48:05 +0000</pubDate>
		<guid isPermaLink="false">http://williamjones.info/?p=227#comment-2467</guid>
		<description>Hello, William.

I am not interested in game programming (well, not for my job, maybe yes just for fun), but I am going to use Python for programming some numerical algorithms.

I think Andy&#039;s IDEA-ALTER proposal is very interesting, as it covers all the possible &quot;states&quot; and &quot;tasks&quot; to be taken into account when programming a game.

In fact, I think it could be a good idea to adapt that framework to a more general programming situation.

If I want to build a project, with some authored classes (and maybe modules) and a main routine, how would the IDEA-ALTER match/fit each part of the project? How could/should it be adapted? I don&#039;t know if my question is clear enough... How would an IDEA-ALTER framework for a general program look like?

For example, there would be an IDEA-ALTER structure for each module, or would it only fit the main procedure? Would/should class and function definitions be outside the IDEA-ALTER framework?

Thank you in advance for your answer.</description>
		<content:encoded><![CDATA[<p>Hello, William.</p>
<p>I am not interested in game programming (well, not for my job, maybe yes just for fun), but I am going to use Python for programming some numerical algorithms.</p>
<p>I think Andy&#8217;s IDEA-ALTER proposal is very interesting, as it covers all the possible &#8220;states&#8221; and &#8220;tasks&#8221; to be taken into account when programming a game.</p>
<p>In fact, I think it could be a good idea to adapt that framework to a more general programming situation.</p>
<p>If I want to build a project, with some authored classes (and maybe modules) and a main routine, how would the IDEA-ALTER match/fit each part of the project? How could/should it be adapted? I don&#8217;t know if my question is clear enough&#8230; How would an IDEA-ALTER framework for a general program look like?</p>
<p>For example, there would be an IDEA-ALTER structure for each module, or would it only fit the main procedure? Would/should class and function definitions be outside the IDEA-ALTER framework?</p>
<p>Thank you in advance for your answer.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

